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Densha De Go

Here’s a new twist for this column. Instead of looking at a game that takes its inspiration from a comic, film, television show, cartoon, or book, today I’m going to look at a series which licenses its game play from the best source on Earth: real life. In this case, miles and miles of railroad track laid out all over (and in some cases under) Japan served as the inspiration for the long-running Densha de Go! Series. All it required was for Taito to go record dozens of real trains operating on actual lines; adapt the real rules and laws of the Japanese rail system, along with the physics of the various train types, to their 3D engine; set it in realistically-rendered locations; pop in some random inclement weather, and then convince players to spend real yen to simulate a job others get paid real yen to do in the physical world. Phillies Font Style here.

Densha de Go! (O!, Densha de GO! Codejock Suite Pro 16 Crackers more. (Lit: Go By (electric)Train) is a Japanese train simulation game series originally produced by Taito and more recently by Square Enix.Great prices on Densha De Go.Densha de Go! Shinkansen Sanyo Shinkansen-hen. GO.Sony Playstation Series. Densha De Go!

Let it never be said Taito wasn’t up for a challenge. Two things are important for the reader to understand before continuing. First, train culture in Japan, perhaps more than anywhere else in the world, is huge. The ambition to become the driver of a main-line route, the desire to be the one in charge of sounding the horn as the train departs a station, affects millions of children every year. Books on trains sit in the Art section of Japanese bookstores.

Photographers spend hours watching for certain trains to arrive at particular stations just so they can take pictures. Just a simple few hours’ work. Second, driving a train for Japan Railways Group is one of the most stressful occupations on the face of the planet. Passengers expect watch-like precision from drivers; everything from overshooting a platform by a few meters to being more than a few seconds behind schedule is grounds for punishment by the employer. This can include anything from hand-washing the rails and scraping bird droppings off the station floors to scrubbing bathrooms and the humiliation of standing in uniform at the platform without actually performing any work. Conductors anxious to avoid punishment make costly mistakes: the was the result of the driver engaging in reckless behavior after falling behind schedule in the hopes of avoiding a second round of ‘worker re-education’.

The budget release of the third game for the PS2. Densha de Go! Began life as a 1997 arcade game that used a special cabinet build to resemble a train console, with separate switches for acceleration and braking. Home translations followed shortly thereafter, beginning with the PlayStation version in December of the same year.

While you could use the standard PlayStation controller to operate the train, Taito released several special controllers meant for use with their games (and literally nothing else) which would replicate the arcade experience, like this guy here. A lethal deficiency of Vitamin B(ridge)? Well, for starters, driving a train in Japan is bloody hard work and Densha de Go! Reminds you of this roughly every fifteen seconds. Arrive late (or early) to your appointed destination? You just lost points based on how many seconds you were off. Fail to reach a lower speed by the time the new limit is imposed?

Kiss some points goodbye. Forget to sound your horn before entering a tunnel? Yup, you guessed it: point penalty. Slowing the train too early, blowing through a station and missing your stop, applying the emergency brake, and failing to obey stop lights will all likewise decrease your score by varying degrees.

Kathoram Malayalam Serial Pattusari more. Screw up too often and you’ll be the one yanking weeds on tomorrow’s shift. (A)ctive (T)rack (C)ontrol is all that stands between you and the notion that speed limits are just suggestions. Second, until you’ve experienced it, the concept of playing a train simulator sounds like the most boring thing you’ve ever done since accompanying your little sister to her piano recital. Flight simulators at least make a modicum of sense: take to the air and enjoy the view of an actual satellite-mapped Australia zipping along below your plane without worrying about death by everything. Even driving simulators have something going for them in terms of the ability to steer your car pretty much anywhere and ramp off conveniently-placed scaffolding. Trains, however, are confined to their own tracks for a reason–trying to get one airborne is grounds for either psychiatric evaluation or multiple homicide charges, depending on how successfully you pull it off.